● In development   /   Ctzul Software

MAHJONGMIDNIGHT

Classic mahjong solitaire goes somewhere stranger after dark. Build a run through changing boards, events, relics, stores, bosses, and risky opportunities where the next match can matter far beyond the tiles in front of you.

Mahjong solitaireRoguelite progressionStrategyPC
Mahjong Midnight gameplay during a Dragon Handler boss run with a layered mahjong board
Boss run gameplay — boards can carry objectives and threats beyond simply clearing the layout.

Mahjong solitaire after dark

A familiar game with an unfamiliar pulse.

At its heart, Mahjong Midnight keeps the immediate satisfaction of matching free tiles. Around that familiar core, a run develops its own momentum through persistent resources, limited-use tools, encounters, rewards, and changing objectives.

The result is designed to feel less like completing a disconnected sequence of puzzles and more like surviving a small journey: make the board readable, protect your options, decide when to spend an advantage, and see what the night hands you next.

Run-based progression

Boards form part of a larger run, with coins, status, rewards, and consequences carrying the experience forward.

Events and choices

Between-board encounters interrupt the expected rhythm and turn progression into more than a simple level list.

Tools with limits

Hints, shuffles, undos, and other advantages are resources to manage rather than invisible conveniences.

Boss objectives

Special encounters can put additional goals on top of the board, changing what a successful clear asks of the player.

Current direction

Built for players who want “one more board” to become “one more run.”

Mahjong Midnight is currently in development for PC. More release information, storefront links, and media can be added here as the project moves toward launch.

PCPrimary platform
SoloSingle-player design
RunsReplayable structure
ActiveIn development